So after some thought on it I decided to attempt to use Blender, and some hours of tutorials and learning in general led to this. I actually understand Blender a lot more and here are my thoughts:
-Blender is insanely flexible, you can even modify models with the project file open, no need to open the model on another editor and then come back.
-The visuals are easily adjusted and can deliver some really neat details on the models.
-Importing motions from MMD is really easy, same with stages and models.
On downsides, I would recall the physics (that might need some internal further adjustment) and the exporting time, you see, with Raycast inside MMD this video would've took me one and a half hour at most, but Blender took me an entire afternoon, not to mention, it's on 1080p only and it's kinda heavily compressed because I choosed the wrong export method.
My conclussion? I -MIGHT- move to Blender because of the flexiblity, but not now, first I wanna finish most if not all of the pendings and then also learn how to make motions, which will take more and more time but, if in the future I deliver better results I will definitively come back to Blender, I really like how easy it is to set up the lightning, shades and materials.
This video is a test, you can get the 1080p "uncompressed" vid here: https://drive.google.com/file/d/1OxHvKWuOBv0tuGOww8Zc7uCn5w8r-fD3/view?usp=sharing
Technically it should look better since it's how I exported it, althought I've seen some noise and compression effects on some areas... Still maybe not that bad for a first try.
-My Socials-
https://twitter.com/kiruneru
https://discord.gg/M8wg3nqNGf
https://www.pixiv.net/en/users/80035462
Support my humble work and get my other videos at a higher quality! https://www.patreon.com/kiruneru
Voluntary Donation: https://paypal.me/kiruneru